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You can leave the graphic blank so it will look exactly the same as the tile below it. In the event editing screen give that tile shop processing with whatever items you want this merchant to sell, and make sure to set the event priority as “Same as Characters” and the the trigger as “Action Button”. Click on the tile directly in front of your NPC. The trick to making it work is that the counter will actually be your shopkeeper.
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Does this mean it’s impossible to have a merchant behind a counter in RPG Maker? No. By placing the counter in front of the shopkeeper, you placed an impassable tile between the player and the event they need to interact with.
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The answer, gentle reader, is that the shopkeeper is working fine, but you can’t get to them. You check to make sure that the game is working, and everything works fine except for the shopkeeper. Then you run the game in playtest mode and tried to buy something from your shiny new shop, only for noting to happen. Your shop would look something like this: You created a small map to be the inside of the shop (using the interior tileset of course), made a shop counter, placed an NPC behind the counter and set them to have “Shop Processing” with whatever items you wanted them to sell. If you’re anything like me, your first attempt to make a shopkeeper in RPG maker went something like this. If you don’t know how to do these things, I have a great tutorial to get you started on using RPG Maker here. Note: This tutorial assumes that you know what events are and how to edit them, as well as how to make new maps and set up transitions between maps.
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